This spell removes all webs and disease from the party.
Major Cleansing
This spell returns the party to the town where they began the scenario. Because of the danger of teleporting from narrow, windy tunnels, it can only be cast outdoors.
Word of Recall
This spell creates a wall of the most damaging (and long lasting) of the magic walls. Rotate the wall by hitting space.
Wall of Blades
This spell temporarily makes the caster an invulnerable, incredibly powerful avatar of the gods.
Avatar
The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space.
Divine Thud
Like raise dead, but much more effective, and works on even a dusted character. It also has a smaller chance of lowering the character's stats. It still requires Resurrection Balm to cast.
Resurrect
Demons are resistant to most magic. This spell gives them a blow which usually does a lot of damage. The chance of success increases with the level of the caster.
Ravage Spirit
When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.
Revive All
This spell afflicts everyone within eight spaces with an effective but slow-acting disease.
Pestilence
A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking.
Protective Circle
When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control.
Mass Charm
This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!
Summon Guardian
Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.
Destone
This powerful spell instantly wakes up any sleeping characters in the party. What's more, it provides total resistance to magical sleep for a short time. Finally, it speeds back up any slowed character.
Hyperactivity
This spell heals all damage and cures all poison for one PC.
Revive
Like the Heal spell, but affects the whole party. Very efficient.
Heal All
All magical walls, etc. in the large area affected by this spell will be dispelled. It has a small chance of affecting quickfire.
Dispel Fields
This spell strikes every space adjacent to the party with a Move Mountains spell.
Shatter
This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while.
Summon Host
This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks.
Mass Sanctuary
The first 'area of affect' offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level.
Flamestrike
This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell. Raising a PC reduces his/her stats.
Raise Dead
Works like the Heal spell, but gives much more bang for the spell points.
Major Heal
Much like Bless, but affects everyone.
Bless Party
When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster.
Firewalk
This spell purifies the recipient. The beneficiary is completely unwebbed, and all disease is cured.
Cleanse
When something strikes the recipient of this spell in hand-to-hand combat, it takes as much damage as the victim. The duration of this spell increases with the level of the caster.
Martyr's Shield
This spell summons a bunch of snakes to aid the party. Skillful casters have a chance of getting asps instead of the weaker giant snakes.
Sticks to Snakes
Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse.
Remove Curse
Deals a deadly blow to the targeted undead nasty. The chance of the spell having an effect increases with the caster's level.
Dispel Undead
Causes all monsters within ten spaces to receive a powerful curse.
Curse All
Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.
Cure All Poison
This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all of the targets, hit the space bar.
Smite
This spell completely unfeebleminds the recipient.
Restore Mind
Casting this spell on a PC cures all his/her disease.
Cure Disease
This spell fills an area with walls of force, which are fairly damaging and reasonably long lasting.
Forcefield
This spell magically creates a lot of food for the party.
Manna
This spell instantly removes the effects of paralysis.
Cure Paralysis
This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored.
Detect Life
This spell gives the victim a powerful curse, the effect of which increases with the level of the caster.
Holy Scourge
Casts one minor heal on each PC.
Light Heal All
A much better version of Minor Heal.
Heal
Casting this on a sleeping character instantly wakes that character up.
Awaken
The victim of this spell is afflicted by a disease, which slowly weakens it. The disease lasts a long time.
Disease
This spell has a chance of making the target monster start to fight for the party. The chance of it working drops sharply with the level of the monster.
Charm Foe
When cast on a fragile wall or outcropping of rock, the wall or outcropping crumbles into rubble. It doesn't work on all walls.
Move Mountains
This spell summons a shade from the netherworld to aid you. It will disappear after a short time.
Summon Spirit
Deals a painful blow to the targeted victim. The damage increases with your level.
Wound
Creates a short duration magical light source.
Light
The opposite of bless. It makes everything much worse for the victim, for a time. Hitting someone with this spell several times vastly increases the effect.
Curse
Like Weaken Poison, but better. Its effect increases with the level of the caster.
Cure Poison
Like Minor Bless, but better. Its effect increases with the level of the caster.
Bless
The victim of this spell moves more slowly and has less effective attacks for a short time.
Stumble
When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.
Ritual - Sanctify
Casting this spell gives the party a little more food.
Minor Manna
This spell has the caster absorb the damage taken by another character. The higher the level, the less damage the caster takes per health point healed.
Symbiosis
The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack him/her. The effects disappear when the PC attacks someone.
Sanctuary
Displays the party’s x-y location in the town.
Location
When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
Turn Undead
Reduces the amount of poison running around in the veins of the selected PC.
Weaken Poison
Increases the health of the selected PC a small amount, up to the PC's maximum health.
Minor Heal
Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time.